This feature streamlines the review and feedback process, ensuring everyone involved in the project is on the same page. In real-time, artists can share their storyboards with colleagues, clients, or stakeholders. It also offers a drag-and-drop functionality that allows users to move and rearrange images and scenes easily.Īnother great feature of Storyboarder is its collaboration tools. The software includes an extensive library of customizable templates that can be used as a starting point for creating storyboards. One of the key features of Storyboarder is its intuitive interface, which makes it easy for beginners to use. Storyboarder also features an audio recorder that allows users to add dialogue and sound effects to their storyboard. It allows users to create storyboards quickly and easily using various tools, including pencil, brush, and shape tools. Storyboarder is a free, open-source storyboard software perfect for indie filmmakers and animators. The Pro version includes additional features such as real-time rendering, advanced camera controls, and the ability to create custom 3D models. The software supports many file formats, allowing users to import and export images, videos, and audio files from other software programs.įrameforge offers several pricing options, starting at $299.00 for the Basic version and $799.00 for the Pro version. Additionally, Frameforge offers a range of camera tools that allow users to take camera shots and experiment with different camera angles and movements.įrameforge includes various animation tools, including motion graphics, sound, and voiceovers. Users can easily import their own 3D models and textures into the software, allowing them to create custom scenes and characters. One of the key features of Frameforge is its extensive library of 3D models, which includes characters, props, and environments. As always, it is a matter of finding the time to actually sit down and write.FrameForge is a professional storyboarding software for filmmakers with all the tools and features to create amazing storyboards. I’ve been thinking on writing an article/series of articles about my experience coding these engines, their peculiarities, and what steps I tend to follow from beginning to end. server/client approach to communicate engine/DCC app, or a not so mature API always makes things more complicatedĪlso, while I tend to take sometime to understand how the DCC app is used, not having actually used it as an artist make me think sometimes that I might be skewing the workflows I implement towards what the API allows me to do rather than what would be the normal workflow from an artists perspective. ![]() While some are straight forward with the basics like open/save/import or having python scripting capabilities, others are not so much, ie. ![]() ![]() ![]() Thanks everyone for your comments, it is encouraging to hear that people are already making use of this and other engines I’ve released.Īnswering your question, I think the challenges do not tend to come from the toolkit framework (which at this stage I know by heart), but from figuring out the DCC apps APIs. Hope this is useful for someone out there! Of course you might need to modify/tweak the hooks to fit your pipelines/workflows requirements.Īs I tend to do with other engines and to make things easier to setup, I’ve included a ‘config’ folder in the repository where you will be able to find the changes to add to your tk-config-default2 environment config yml files, templates, engine_locations.yml, etc… Take a look at the README for a few more details on tk-apps workflows and implementation details. Warning that the engine has not been tested in production (or by anyone else yet!), so feedback is very much welcomed or ever better contributions to the git repo.Īll hooks for all default tk-apps are included, the only one left to do is the update part of tk-multi-breakdown. Linux and Mac users, I’ve done my best to guess where the location of the installed app and script folder are, but might required some tweaks. I have had the chance to tested it only in Windows 10 with Harmony Premium 16. As a good start of the year, here you have my implementation of a shotgun engine for Toon Boom Harmony:
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